Computing

Early Years - Nursery and Reception

At Burlington, within the Early Years, we aim to provide a range of materials and objects to play with that work in different ways for different purposes, for example, cooking tools, torches, other household implements, pulleys, construction kits and tape recorders. We also provide a range of programmable toys, such as Bee-Bots and Code-A-Pillars as well as equipment involving ICT, such as computers.

We encourage children to speculate on the reasons why things happen or how things work, support the children to coordinate actions to use technology, for example, inputting a set of instructions on a programmable toy and teach and encourage children to click on different icons to cause things to happen in a computer program.

Together with our enabling environments and positive relationships we aim for children to leave Reception being able to recognise that a range of technology is used in places such as homes and schools and to be able to select and use technology for particular purposes.

Here are some examples of Nursery and Reception children’s experiences with Technology at Burlington:

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

National Curriculum: Computing 

 

Key Stage 1 - Years 1 and 2

In Key Stage 1 pupils are taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

We use the software "JiT" on LGFL (London Grid for Learning) for a lot of our Computing at Burlington. This online infant toolkit allows the following features: word processing; animation; graphing; painting; pictograms; turtle control; and a mix of all.

Below is a selection of completed Year 1 Computing work – a lot of which is cross curricular.  For example, in the Summer Term the Year 1 topic is ‘Bears Bears Everywhere’ so the children typed up all the facts they could remember about polar bears accompanied with an image which they could input pictures onto, paint onto and even include speech bubbles! 

Here is a front cover we made for our re-write of the story ‘The Dragon and the Nibblesome Knight’ which was our focus book in English in the Spring Term.  

Here is an extract from the story ‘The Kiss that Missed’ which was our whole class Guided Reading book that term.  The focus was on keys on the keyboard, for example: space bar; enter key; 'ctrl' key; and 'caps lock'.

Below is a selection of completed Year 2 Computing work, again, building on cross-curricular links.  Here is a pictogram of data that the children collected within a Geography lesson of their favourite weather.  After completing their pictogram, the children had to save their work as an image and open it within a word processing program to then add text underneath explaining their pictogram. 

Here is a chart of data collected of the children’s favourite sweets during their topic of Charlie and the Chocolate Factory.  

Here is an example of 'Turtle' where you program something to follow a set of instructions which you may need to debug after testing. 

And finally here is an animation of Florence Nightingale moving through the town as part of Year 2’s History learning!

As part of Maths Day, Year 1 children used our Bee-Bots.  Bee-Bots are award winning programmable floor robots which aim to improve skills in directional language and programming.  The children had to select an instruction card and input the instructions into the Bee-Bot and press ‘Go’.  They then had to watch carefully to figure out which shape the Bee-Bot was drawing! 

Bee-Bots follow what you press!  You had to choose one of the cards and put in the instructions and then watch what shape it was drawing!  You get to tell it which way to go!

Year 1 child, on Maths Day

 

Extending the Learning at Home

JiT and other Learning Resources are accessible from home via LGFL.  All children had their Usernames and Passwords sent home at the beginning of the academic year but please do see your class teacher if you have mislaid these.

We really encourage independence in Computing at Burlington from turning the device on, finding and launching the relevant program to closing and switching everything off safely.  Here is an example of instruction prompts we use at school which you could also promote at home.  

A useful resource to help children become familiar with the keyboard and the numbers and letters in their name to speed up logging on during computer sessions is the colour coded log-in card which children can colour themselves and take with them to the computer suite.  See example below:

Internet safety is of paramount importance for all of our children and families at Burlington.  It was Internet Safety Day on Tuesday 5 February this year and we held a Key Stage 1 (KS1) assembly using a story to teach the children about how to use the internet safely in a fun way.  The story gave many different scenarios to initiate discussions about key online safety issues and children gave their opinions on how to help the boy in the story.  All KS1 children had also been learning and practising ‘Safer Internet Day’ themed songs during music lessons which they all performed at the end of the assembly! Year 2 had been focusing on Internet Safety in the weeks prior to the assembly and they were proud to present their own Internet Safety Posters!  Well done and thank you Year 2!

For more information on how to keep your child safe online, please visit the 'Keeping your Child Safe' page on our website: 

Keeping Your Child Safe web page